.: September 2004 Mode(s) Up to 2 players Upright Midway Y Unit (Versions 1–4) (Versions 4–5) Display, horizontal orientation Mortal Kombat is an developed and published by in 1992 as the first title in the series. It was subsequently released by for nearly every home platform of the time. The game focuses on the journey of the Shaolin monk to save Earthrealm from the evil sorcerer, ending with their confrontation in the tournament known as Mortal Kombat. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory.
Mortal Kombat became a best-selling game and remains one of the most popular fighting games in the genre's history, spawning numerous sequels and spin-offs over the following years and decades, beginning with in 1993, and together with the first sequel was the subject of a successful in 1995. However, it also sparked for its depiction of extreme violence and gore using realistic, resulting in the introduction of age-specific content descriptor ratings for video games. Screenshot of a fight between and Mortal Kombat is a fighting game in which players battle opponents in one-on-one matches.
The fighter that completely drains the opponent's first wins the round, and the first to win two rounds wins the match. Each round is timed; if both fighters still have health remaining when time runs out, the one with more health wins the round. Two players can start a game together, or a second player can join in during a single player's game to fight against him/her.
If a game was in progress at the time, the winner continues it alone; if not, the winner begins a new game. Mortal Kombat uses an eight-directional and five buttons, including two punch and two kick buttons (each further divided between high and low). Attacks can vary depending on the player's distance from the opponent. All player characters have a shared set of attacks performed by holding the joystick in various directions, such as leg sweep and an uppercut; the latter attack knocks the enemy high into the air and causes a large amount of damage.
Most special moves were performed by tapping the joystick, sometimes ending with a button press. Unlike previous one-on-one fighting games, few moves require circular joystick movement. The game's blocking system also distinguished itself from other fighting games, as characters take a small amount of damage from regular moves while blocking. However, the dedicated block button allows users to defend against attacks without retreating and blocking characters lose very little ground when struck, thus making counterattacks much easier after a successful block. Mortal Kombat further introduced the concept of 'juggling', knocking an opponent into the air and following up with a combination of attacks while the enemy is still airborne and defenseless.
The idea became so popular that it has spread to many other games. Another of the game's innovations was the, a finishing move executed against a defeated opponent to kill them in a gruesome fashion. In the single-player game, the player faces each of the seven playable characters in a series of one-on-one matches against computer-controlled opponents, ending in a 'Mirror Match' against a duplicate of your chosen character.
The player must then fight in three endurance matches, each of which involves two opponents. As soon as the player defeats the first opponent, the second one enters the arena and the timer resets; however, the player's health meter does not regenerate. After the third endurance match, the player fights the sub-boss Goro, followed by a final match against Shang Tsung. Between certain levels, players can compete in a called 'Test Your Might' for bonus points, blocks of various materials by filling a meter past a certain point through rapid button presses. The first material the player must break is wood, followed by stone, steel, ruby, and finally diamond, with each successive material requiring more of the meter to be filled up and thus awarding more points. Two players can compete in the minigame at once and the last two materials are only accessible through two-player mode. The minigame would return in various forms in,.
Further information: The game takes place on a fictional island in Earthrealm, where a tournament is being held at Shang Tsung's Island, on which seven of its locations serve as stages in the game. The introduction to Mortal Kombat II explains that Shang Tsung was banished to Earthrealm 500 years ago and, with the help of the monstrous Goro, is able to seize control of the Mortal Kombat tournament in an attempt to doom the realm. For 500 years straight, Goro has been undefeated in the tournament, and now a new generation of warriors must challenge him.
The player receives information about the characters in biographies displayed during the. The bulk of the game's backstory and lore was only told in, but some additional information about the characters and their motivations for entering the tournament is received upon completion of the game with each character. The storyline of the first Mortal Kombat was later adapted into 's film, including an animated prequel titled, released direct-to-video. Was made as a prequel to the first game, focusing mostly on the eponymous character. An alternate climax of the first game would be featured on the action-adventure game, which tells an alternate version of the events between the first and second Mortal Kombat tournaments.
Characters. Mortal Kombat character selection screen, showing and Mortal Kombat includes seven playable characters, all of whom would eventually become trademark characters and appear in sequels. The game was developed with sprites based on real actors. The protagonist of the game is the Shaolin monk, played by, who enters the tournament to defeat the sorcerer, the main antagonist and final (also played by Pak). Plays the Special Forces agent, who is pursuing the Black Dragon mercenary, (played by ). Plays, the god of thunder, while his brother plays the Hollywood movie star and the Lin Kuei warrior, as well as the game's two other ninja characters. The blue color of Sub-Zero's costume was changed to yellow to create the ninja specter, and to green for the game's, (though the costume used for motion capture was actually red).
Mortal Kombat would become famous for these, and later games would continue to use the technique to create new characters. The four-armed Shokan warrior, serves as the of the game; being a half-human, half-dragon beast, he is much stronger than the other characters, and cannot be affected by some of their attacks. The character's sprites are based on a model which was created by Curt Chiarelli. When fighting on the Pit stage, the player could qualify to fight the secret character, Reptile, by meeting a special set of conditions.
Players could not choose to play as Goro, Shang Tsung, or Reptile in the original game, but eventually could play as all three in sequels. The Masked Guard in the Courtyard stage was portrayed by Mortal Kombat developer John Vogel. Development Mortak Kombat creators and have stated that tasked them with the project of creating a 'combat game for release within a year', which the two believed was intended to compete with the popular. According to Tobias, he and Boon had envisioned a fighting game similar to but featuring large digitized characters even before that, and the success of Street Fighter II only helped them convince the management to their idea.
Boon said the development team initially consisted of four people—himself as programmer, artists John Tobias and John Vogel, and as sound designer. According to Richard Divizio and Daniel Pesina, Mortal Kombat had actually began when Tobias along with Divizio and the brothers Daniel and Carlos Pesina planned to create a ninja-themed fighting game, however this idea was rejected by Midway's entire management.
Instead, Midway sought to make an action game based on the upcoming movie and featuring a digitized version of martial arts film star, but he was already in negotiations with another company for a video game that ultimately was never released. Divizio then convinced Tobias to return to their original project.
In the end, Van Damme was parodied in the game in the form of Johnny Cage (with whom he shares his name's initials, JC), a narcissistic Hollywood movie star who performs a split punch to the groin in a nod to a scene from. Tobias credited other inspirations as having come from the Asian martial arts cinema. Boon later said, 'since the beginning, one of the things that's separated us from other fighting games is the crazy moves we've put in it, like fireballs and all the magic moves, so to speak.'
According to Tobias, the game's ultraviolent content had not been originally intended and was only implemented gradually as the development progressed. The concept of Fatalities in particular evolved from the 'dizzied' mechanic in earlier fighting games. Boon said that he hated the 'dizzied' mechanic, but that it was fun to have one's opponent get dizzied and get in a free hit. Boon and Tobias decided they could eliminate the aggravation of getting dizzied by having it occur at the end of the fight, after the outcome had already been decided. An early version of the game used two more buttons for middle punch and kick attacks. Mortal Kombat was reportedly developed in 10 months from 1991 to 1992, with a test version seeing limited release halfway through the development cycle.
As a version of the game, which featured only six characters (all male), became internally popular within Midway offices, the team was given more time to work on it, resulting in the addition of Sonya to the roster. Footage for the game's digitized characters was filmed with Tobias' personal camera. The final arcade game used eight megabytes of graphics data, with each character having 64 colors and around 300 frames of animation. The team had difficulty settling on a name for the game. Ed Boon has stated that for six months during development 'nobody could come up with a name nobody didn't hate.'
Some of the names suggested were, Dragon Attack, Death Blow and Fatality. One day, someone had written down 'combat' on the drawing board for the names in Boon's office and someone wrote a K over the C, according to Boon, 'just to be kind of weird.' Pinball designer was sitting in Boon's office, saw the word 'Kombat' and said to him, 'Why don't you name it Mortal Kombat?' , a name that Boon stated 'just stuck.'
John Tobias recalled this a bit different, saying it 'came about during the trademark process in naming the game. We really liked Mortal Combat as a name, but it couldn’t get past legal.' Since then, the series has began frequently using the letter K in place of the letter C when it has the sound. Mortal Kombat and arcade cabinets at 2015 Although the arcade version of Mortal Kombat was never localized in Japan, it still had an official release there in 1992 by who published North American imports of Midway's game.
This is the sole Mortal Kombat game with an involvement from Taito. The launch of Mortal Kombat for home consoles by Acclaim Entertainment was one of the largest video game launches of the time. A flood of TV commercials heralded the simultaneous release of all four home versions of the game on September 13, 1993, a date dubbed 'Mortal Monday'.
In the same year, an official comic book, was written and illustrated by the game's designer artist John Tobias and made available through, describing the backstory of the game in a greater detail. The comic was advertised during the game's attract mode and would later be sold normally around the country, although it was quite difficult to get a copy outside of the United States. The comic was also later included as a series of unlockable bonuses in Mortal Kombat: Deadly Alliance., an album by featuring techno music, was released in May 1994. It features two themes for the game, 'Techno Syndrome' and 'Hypnotic House', as well as themes written for each character.
'Techno Syndrome' was adapted for the 1995 movie soundtrack and incorporated the familiar 'Mortal Kombat!' Yell from the Mortal Monday commercials. Also penned a novelization of the first Mortal Kombat game, which was published in June 1995 in order to coincide with the release of the first movie. There were also lines of action figures based on the game's characters.
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Home versions Four official ports were released in North America as part of the 'Mortal Monday' campaign in 1993. The (SNES) and versions were the home console ports, while handheld console ports were released for the. While the SNES version's visuals and audio were more accurate than those of the Genesis version, it features changes to the gameplay and due to 's 'Family Friendly' policy, replaces the blood with sweat and most of the Fatalities with less violent 'finishing moves'. The sweat effect, which was a palette coloration added after Nintendo's decision to censor the game, could be reverted to the original red blood color via a code input as 'BDB4-DD07.'
On the Genesis version, the blood and uncensored Fatalities were available via a, spelled out 'ABACABB', a nod to the album by the band who shared their name with the North American version of the console. This version was given an MA-13 rating by the. The Game Boy version was largely cut down from its arcade counterpart. It had laggy controls and a limited button layout.
It also omitted Reptile and the bloodier Fatality moves. However, players could play as Goro via a code. Johnny Cage was apparently intended to be a playable character, but was cut out; bits of his character data remain in the data files.
The Game Gear version was similar to the Game Boy version, but with major improvements (color, faster gameplay, and tighter control). Like its 16-bit counterpart, the game was censored unless a cheat code (2, 1, 2, Down, Up) had been entered, but lacked Kano and Reptile. A port based on the Game Gear version was released for PAL regions in early 1994. According to Phylene Riggs of Acclaim, an port was also planned at one point, but cancelled before it entered the programming stage. Ports for the PC and the were released in 1994. The DOS version is the most accurate port of the arcade version in terms of graphics and gameplay. It came in both floppy disk and CD-ROM format, with the CD-ROM version having the original arcade music and sound effects.
The Amiga version was only released in Europe, with controls limited to either one or two action buttons, and it a minimal soundtrack with music arranged. The version of the game was released featuring a video intro of the Mortal Monday commercial. This port did not require a code to be entered to access the uncensored content and thus was given an MA-17 rating. While this port was technologically inferior to the better-looking SNES port and had loading times, it resembled the arcade version more faithfully in actual gameplay.
It also featured the authentic soundtrack, taken directly from the arcade version, but some of the arenas feature the wrong music (such as Courtyard playing the Pit's theme). Several remixes of the Mortal Kombat theme music were included as bonus features, including the remix used later for the film adaptation. The gore could be disabled by entering a code at the main menu. Some copies of this version are incompatible with model 1.1 of the Sega CD; Acclaim offered to replace any such discs that were mailed to their headquarters with working copies. Mortal Kombat was later released in Japan for the Game Gear, Game Boy and as Mortal Kombat: Legend of the Advent God Fist ( モータルコンバット 神拳降臨伝説, Mōtaru Konbatto: Shinken Kōrin Densetsu) and for the as Mortal Kombat: Legend of the Advent God Fist - Extended Edition ( モータルコンバット 神拳降臨伝説 完全版, Mōtaru Konbatto: Shinken Kōrin Densetsu - Kanzenhan) with no major changes from their first release.
A conversion of the game was being developed by and scheduled to be published on the but it was never released. With the release of 'Premium Pack' in 2004, both the and received ports of the game as bonus content. While it was promoted as 'arcade perfect', there were some issues with the sound and gameplay.
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That year, release the game as one of its Plug It in & Play TV Games. This version of the game is similar to the SNES version but with different music and the original arcade voices. This port lacks flashing text and a scrolling background layer, so moving objects (such as the clouds on The Pit and Palace Gates stages and the monks in the Courtyard) instead remain static. The programmer of this port was Chris Burke, for developer. The game was a part of the 2005 compilation. This port features the same controls, graphics and gore that the original game contained, but like 'Premium Pack', it has sound issues and has no bios of the characters. On August 31, 2011, released, consisting of Mortal Kombat, and, as a downloadable title for,.
Reception In November 1993, Acclaim announced that they had shipped more than three million copies of Mortal Kombat, counting the SNES, Genesis, Game Boy, and Game Gear versions combined. Reviews Reception Aggregate score Aggregator Score 84.17% ( Genesis) 83.33% ( SNES) 60% ( Sega CD) Review scores Publication Score 8.25/10 ( Genesis) 7.25/10 ( SNES) 6.25/10 ( Sega CD) 5/5 ( Genesis) 5/5 ( SNES) 1/5 ( Sega CD) 81% ( Genesis) 81% ( SNES) 3.875/5 ( SNES) 69% ( Arcade) 82% ( Genesis) awarded Mortal Kombat the title of 'Most Controversial Game of 1993'.
In 1995, the wrote, 'the original Mortal Kombat video game debuted in 1992. Its combination of story line, character and mega-violence soon made it a hit worldwide. And the controversy engendered by its special effects only served to boost its popularity.' In 2004, readers of voted Mortal Kombat as the 55th top retro game, with the staff commenting that 'future versions would address the limitations of the first game, but this is where it all began.' Ranked it second of the top ten 2D fighters of all time, and called Mortal Kombat one of the 'most loved arcade games' that was 'king of the arcade' in its day, writing that the arcade machines of the original title sell for any price between a few hundred dollars to $2,500.
In 2011, ranked the first Mortal Kombat as the 12th best fighting game of all time, while ranked it as the 19th best Amiga game. In 2012, named it one of the 100 greatest video games of all time. In 2013, the first Mortal Kombat was ranked as the best arcade game of the 1990s by Complex (, which 'took everything we loved about the original and magnified it by about a million,' was given sixth place on the list). The SNES port of Mortal Kombat was widely criticized by gaming media for censorship issues. In 2006, named it as the eighth worst arcade-to-console conversion. Nintendo's decision to make the game more family friendly was also included on 's list of the dumbest moments in gaming.
The Sega CD version was even more harshly criticized by gaming media. The reviewers of Electronic Gaming Monthly described it as over-hyped with only minor improvements over the Genesis version, and complained of the lag times.
Similarly commented 'The original Mortal Kombat is back, this time on CD, and you'd think there'd be some improvements. Think again.' They criticized that the load times between fights and lag times during fights 'give the game a quirky, out-of-touch feel.' Controversy. Further information: Mortal Kombat was one of many violent video games that came into prominence between 1992 and 1993, generating controversy among parents and public officials. And the corruption of society, headed by and, were held in late 1992 to 1993.
The legislators were especially concerned with the realistic replica of human figures in games, such as Mortal Kombat, and, as opposed to cartoonish characters in other violent games such as, etc. The result of the hearings was that the entertainment software industry was given one year to form a working rating system or the federal government would intervene and create its own system. Eventually, the (ESRB) was conceived, requiring all video games to be rated and for these ratings to be placed on the games' packaging. Rumored content While many games have been subject to about secret features and unlockable content, these kinds of myths were particularly rampant among the dedicated fan community of the Mortal Kombat series.
The game's creators did little to dispel the rumors, some of which were even made reality in subsequent games. The most notable of these myths spawned from an audit-menu listing titled ERMACS ( error macro) on the game's diagnostics screen, which led players to believe that another secret character, a red ninja named, existed in the game, followed by reports of a glitch where the sprites of either Scorpion or Reptile would flash red during gameplay. While both rumors were false, they proved relevant enough that Midway officially created the character in time for Ultimate Mortal Kombat 3. References. Gertsmann, Jeff (October 24, 2008).
Archived from on July 11, 2011. Retrieved January 11, 2009. Reynolds, Pat (March–April 2009). 'Mortal Kombat vs. DC Universe Strategy Guide by Pat Reynolds'.: 5. Midway (1994). Level/area: Opening sequence.
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Download and play as the Warrior Rain. A refugee orphaned by Shao Kahn’s conquest, Rain grew up under the protection of the Edenian Resistance.
An exceptional fighter, he soon rose through their ranks. As his reputation grew, so did his arrogance. When Rain demanded leadership of the Resistance forces, he was refused. Infuriated, he turned against his rebel comrades and betrayed them to their sworn enemy.
This Add-on content is included in the Mortal Kombat Season Pass. If you have purchased the Mortal Kombat Pass please do not purchase this content as you will be charged again.
Choose a character, take out your special weapon and brutally execute your opponent in this awesome violent fighting game – Mortal Kombat 4! Stop Shinnok and the forces of darkness from conquering all the realms! Mortal Kombat 4 (also known as MK4) is the fourth installment of the brutal fighting game franchise. Released back in 1997 for the Game Boy Color (GBC), Mortal Kombat 4 was the first title of the series to have the sprites moved to 3D. In this game, the new weapon based combat was introduced. This game’s story revolves around the attack from the corrupted Elder God Shinnok against his former comrades.
Click inside the box first to activate controls. Controls Arrow keys – Movement Space – Select Enter – Start Z – a X – b To save your game: hover over the emulator screen and use the icons to save your progress. Down arrow icon (save), Up arrow icon (load). There have been 24,850 plays and 118 likes from 163 votes (73%) since.
Company Line With more powerful characters, more secret moves, more depth, more control and the most advanced digitized graphics around - this video is worth fighting for! MORTAL KOMBAT challenges 1 or 2 players with the ultimate martial arts experience. On a secluded island, seven elite fighters have gathered to test their deadly skills. Each competes with an arsenal of secret moves and powers as they battle each other, the 4-armed mutant warrior Goro and finally, Shang-Tsung the supreme opponent. Featuring a dazzling display of digitized graphics, multi-planar backdrops and a pulse-pounding soundtrack.
For the most realistic chop-em-up challenge yet, it's MORTAL KOMBAT. The competition will bow in submission.
The Classic Fighting Game is Back Mortal Kombat was one of the greatest fighting games of all time. Years later, a whole new generation of players can experience the thrill and excitement of Mortal Kombat. With Mortal Kombat X, players get to choose from their favorite fighters and some new ones in a battle for the universe. Mortal Kombat X comes complete with the trademark fatalities and X-rays that the series has become known for. To get a real advantage over your competition, play Mortal Kombat X on PC or Mac and get the BlueStacks Advantage.
The BlueStacks Android Emulator app is a program that enables your computer or laptop to run almost any Android game or app you can find. There are a great number of benefits to playing mobile games on your computer. Most important, you will have more control over your kombatants in the ultimate battle for survival.
Using your mouse and keyboard, you will be able to better control your fighter's every move and come out on top. Just like the original Mortal Kombat changed the face of fighting games forever, Mortal Kombat X is set to change mobile gaming forever. The first step to this world changing gameplay is to download the free BlueStacks Android Emulator from this page.
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